Format PC CD-ROM

Joint Strike Fighter from Innerloop is the exclusive first title where players can
test-fly the latest advances in stealth-technology from the Pentagon, BoeingÕs X-32 fighter and Lockheed MartinÕs X-35. Shrouded in secrecy, Innerloop and Eidos have invested heavily into intelligence gathering surrounding PentagonÕs top-secret JSF project. As well as research provided from the plane-manufacturers themselves and US Air Force experts, Innerloop has also been aided by military aviation expert and author of several books on the subject, Bill Sweetman.

With full control and a simple interface, mission-planning gives the player the chance to deploy a wide range of military strategies. Make your own calls with respect to which flight-groups and ground-targets to attack, and in what succession.

There are four massive dynamic campaigns, each providing the player with between 5 and 10 flight-groups and 5 to 10 primary ground targets for strike missions, as well as more than 10 secondary targets on the ground, ranging from SAM missile-sites to tank brigades. Joint Strike Fighter will provide a long-lasting simulation-experience for rookies as well as experienced pilots.

Each scenario consists of 2.4 million square miles accurately modelled and based upon scanned map data, giving the game close to 10 million square miles of terrain! This is by far the largest, most realistic and accurate representation of terrain ever seen in a flight simulator before. InnerloopÕs 3D-technology makes JSF the fastest flight simulation to date. PC owners without £2,000 PCs can finally play a state-of-the-art flight simulator with high quality graphics at a fast frame-rate.  

Features

á The first and only game where you can pilot the two prototypes for PentagonÕs new multi-role Jetfighter.

á 10 million square miles of accurately modelled terrain.

á The first game where you can put to use the US military industryÕs new high-tech weapons.

á 4 dynamic campaigns packed with ground targets, flight groups and surface-to-air installations.

á InnerloopÕs 3D-technology provides realistic terrain in 16 bit colour with no pixellation, running faster than any other flight simulation.

The JSF landscape-technology

Innerloop have developed an amazing terrain technology allowing for more detail in the terrain the closer you get to the ground. Previously, flight simulators have had problems with drawing realistic terrain at ground level, whereas JSF allows you to follow the ground in detail avoiding the large-pixels and large polygons normally associated with flight-simulators.

With a 3D engine drawing an infinite landscape into the distance, JSF will give pilots a new totally immersive feeling of flying over a large landscape with an unlimited view into the horizon. The mountains you see thousands of miles into the distance are only represented by a couple of pixels, yet as you get closer the mountain is made up of millions of polygons. The terrain has no pop-up or morphing, making the flight experience a realistic visual treat.

Each polygon is rendered with gouraud-shading, texture-mapping and mip-mapping. The engine also uses hazing and fogging to make the game look more realistic, but never at any time to cover details in the distance.

Each campaign-scenario has literally millions of various ground-objects made up of polygons. Polygonal bushes, trees, rocks etc., make for varying and interesting terrain, while more than 50 different polygon-based buildings are being used in accurately placed towns and cities. The terrain is also accurate down to the placement of various roads and lakes.

For further information about JSF, please contact Lidia Stojanovic (UK Press) or Steve Starvis (European Press) at Eidos Interactive on 
0181 636 3000.